libgroove
5.0.0
|
Go to the source code of this file.
Data Structures | |
union | GroovePlayerEvent |
struct | GroovePlayer |
Enumerations | |
enum | GroovePlayerEventType { GROOVE_EVENT_NOWPLAYING, GROOVE_EVENT_BUFFERUNDERRUN, GROOVE_EVENT_DEVICEREOPENED, GROOVE_EVENT_DEVICE_REOPEN_ERROR, GROOVE_EVENT_WAKEUP } |
use this to make a playlist utilize your speakers More... | |
Functions | |
struct GroovePlayer * | groove_player_create (void) |
void | groove_player_destroy (struct GroovePlayer *player) |
int | groove_player_attach (struct GroovePlayer *player, struct GroovePlaylist *playlist) |
Attaches the player to the playlist instance and opens the device to begin playback. More... | |
int | groove_player_detach (struct GroovePlayer *player) |
returns 0 on success, < 0 on error More... | |
void | groove_player_position (struct GroovePlayer *player, struct GroovePlaylistItem **item, double *seconds) |
get the position of the play head both the current playlist item and the position in seconds in the playlist item are given. More... | |
int | groove_player_event_get (struct GroovePlayer *player, union GroovePlayerEvent *event, int block) |
returns < 0 on error, 0 on no event ready, 1 on got event More... | |
int | groove_player_event_peek (struct GroovePlayer *player, int block) |
returns < 0 on error, 0 on no event ready, 1 on event ready if block is 1, block until event is ready More... | |
void | groove_player_event_wakeup (struct GroovePlayer *player) |
wakes up a blocking call to groove_player_event_get or groove_player_event_peek with a GROOVE_EVENT_WAKEUP. More... | |
int | groove_player_set_gain (struct GroovePlayer *player, double gain) |
See the gain property of GrooveSink. More... | |
struct GrooveAudioFormat | groove_player_get_device_audio_format (struct GroovePlayer *player) |
When you set the use_exact_audio_format field to 1, the audio device is closed and re-opened as necessary. More... | |
use this to make a playlist utilize your speakers
int groove_player_attach | ( | struct GroovePlayer * | player, |
struct GroovePlaylist * | playlist | ||
) |
Attaches the player to the playlist instance and opens the device to begin playback.
Internally this creates a GrooveSink and sends the samples to the device. you must detach a player before destroying it or the playlist it is attached to returns 0 on success, < 0 on error
struct GroovePlayer* groove_player_create | ( | void | ) |
void groove_player_destroy | ( | struct GroovePlayer * | player | ) |
int groove_player_detach | ( | struct GroovePlayer * | player | ) |
returns 0 on success, < 0 on error
int groove_player_event_get | ( | struct GroovePlayer * | player, |
union GroovePlayerEvent * | event, | ||
int | block | ||
) |
returns < 0 on error, 0 on no event ready, 1 on got event
int groove_player_event_peek | ( | struct GroovePlayer * | player, |
int | block | ||
) |
returns < 0 on error, 0 on no event ready, 1 on event ready if block is 1, block until event is ready
void groove_player_event_wakeup | ( | struct GroovePlayer * | player | ) |
wakes up a blocking call to groove_player_event_get or groove_player_event_peek with a GROOVE_EVENT_WAKEUP.
struct GrooveAudioFormat groove_player_get_device_audio_format | ( | struct GroovePlayer * | player | ) |
When you set the use_exact_audio_format field to 1, the audio device is closed and re-opened as necessary.
When this happens, a GROOVE_EVENT_DEVICEREOPENED event is emitted, and you can use this function to discover the audio format of the device.
void groove_player_position | ( | struct GroovePlayer * | player, |
struct GroovePlaylistItem ** | item, | ||
double * | seconds | ||
) |
get the position of the play head both the current playlist item and the position in seconds in the playlist item are given.
item will be set to NULL if the playlist is empty you may pass NULL for item or seconds
int groove_player_set_gain | ( | struct GroovePlayer * | player, |
double | gain | ||
) |
See the gain property of GrooveSink.
It is recommended that you leave this at 1.0 and instead adjust the gain of the playlist. returns 0 on success, < 0 on error